audio editing

Ardour 5.6 released

Ardour 5.6 released

Ardour 5.6 has just been released. This latest version brings with it lots of bug fixes, refinements and GUI enhancements.  

The main visual change you'll notice in this release is the new toolbar layout. This has been rearranged to make better use of vertical space, also adding a new mini-timeline.

Ardour 5.4 released

Ardour 5.4 released

Ardour 5.4 has just been released. The main news with this release is support for Ableton's Push 2 control surface. This control surface is designed to work with, and complement, Ableton Live's clip/scene workflow. Ardour does not currently support this type of workflow so Ardour's support, at least for now, is in relation to mixing, editing and musical performance.

Qtractor 0.7.9 - A Snobbier Graviton release

Qtractor 0.7.9 - A Snobbier Graviton release

Rui Nuno Capela continues his end of summer release frenzy. This time around he is pushing out Qtractor 0.7.9.

Release highlights include -

New major release of Ardour, version 5 is released!

New major release of Ardour, version 5 is released!

The release of Ardour 5 has just been announced. This new release comes with some major new features and is a significant upgrade from the 4.x series. It is also the first release that officially supports the Windows platform. The following is a rundown of some of the latest features.

VCA faders

Ardour now includes VCA faders, a long requested feature.

SpectMorph

SpectMorph

SpectMorph allows to analyze samples of musical instruments, and to combine them (morphing). It can be used to construct hybrid sounds, for instance a sound between a trumpet and a flute; or smooth transitions, for instance a sound that starts as a trumpet and then gradually changes to a flute.

Also interpolating between two samples of the same instrument (different attack velocity of a piano) could be interesting.

New video tutorial describing a complete audio production workflow using Muse and Ardour

New video tutorial describing a complete audio production workflow using Muse and Ardour

Libre Music Production proudly presents Michael Oswalds new 8+ hours video tutorial describing a complete audio production workflow using Muse and Ardour.

In this tutorial you will learn how to import, clean up and edit a MIDI file using MusE. It then goes on to show how to import the MIDI file into Ardour and setting up instruments to play the song. On to guitar recording and audio editing in Ardour, selecting sounds and editing several takes.

The tutorial continues with vocal recording and editing, mixing and mastering the song.

A complete audio production workflow with Muse and Ardour

Audio production with Muse and Ardour is a 6 part video tutorial showing a complete workflow using FLOSS audio tools.

In this tutorial you will learn how to import, clean up and edit a MIDI file using MusE. It then goes on to show how to import the MIDI file into Ardour and setting up instruments to play the song.

On to guitar recording and audio editing in Ardour, selecting sounds and editing the takes.

The tutorial continues with vocal recording and editing, mixing and mastering the song.

Petigor's Tale used Audacity for sound recording

Petigor's Tale used Audacity for sound recording

When the authors of Petigor's Tale, a game developed using Blend4Web, wanted to record and edit sound effects for their upcoming game, their choice fell on Audacity.

Read their detailed blog entry about how the editing and recording was made.

Ardour 4.7 released

Ardour 4.7 released

Ardour 4.7 is now available, including a variety of improvements and minor bug fixes. The two most significant changes are:

DFasma

DFasma

DFasma is a free open-source software which is used to compare audio files in time and frequency. The comparison is first visual, using wavforms and spectra. It is also possible to listen to time-frequency segments in order to allow perceptual comparison.

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